You know, so I stumbled across Ubisoft’s latest quarterly report. And, surprise surprise, they saw a 2.9% dip in their net bookings for the three months up to June 30. It got me thinking… am I the only one who’s not too shocked here? I mean, they supposedly pulled in €281.6 million or $330.8 million for Q1. But they’re blaming—I kid you not—a mixed bag of reasons, like the hiccup with Rainbow Six: Siege and some big partnership deal that got delayed.
Here’s a fun twist: even though they’re not at the top of their game, their old stuff is selling like hotcakes! Back catalogue sales are riding a high, bringing in €260.4 million ($305.9 million). That’s a comfy 4.4% rise from last year. So not too shabby, right?
Side note, did you hear about Ubisoft’s makeover? They’re splitting into what they call Creative Houses. Weird name, right? This basically means they’re creating little mini-companies within the big company. The buzzword-y way they put it is they’re trying to enhance quality, focus, you name it. Oh, and there’s this Tencent-backed deal in the mix too, which, to be honest, sounds like they’ll be shaking things up even more.
Yves Guillemot, the CEO dude, he went all-in on this transformation talk. He mentioned something about business units… or Creative Houses… whatever you want to call them, shaping up the gaming world they’re building. I guess it’s mostly about staying different and pumping up each unit’s mojo.
But wait, there’s more! So they’ve got this new division tackling the big guns—Assassin’s Creed, Far Cry, and Rainbow Six. The leadership team announcement is a big deal, okay? They’re aiming for this ‘agile and focused’ thing, which might actually mean something in the corporate lingo universe. Stability and creative vision seem to be the magic words.
So, yeah. There you have it, Ubisoft’s roller-coaster update sprinkled with a touch of corporate jazz.