Sure, let’s dive into the messy chaos of Zombie Army VR—unapologetically raw and human-like.
Alright, so Zombie Army VR. I dunno about you, but the idea of blasting Nazi zombies in VR sounds like a fun Saturday. These guys brought their famous arcade shooting to pretty much any VR headset you can think of—Quest, SteamVR, you name it. It’s neon green, WWII guns, the whole shebang. Seems like they tried to make it all VR-ish, but honestly, I kept thinking of the original flat games while playing.
You’re this elite Deadhunter—sounds fancy, right?—on a mission. Gotta find Wolff’s daughter amidst zombie chaos in Nuremberg. If you’re waiting for a deep story, maybe look elsewhere. Seriously, it’s all about shooting zombie brains and not much else.
Most good arcade shooters have disposable stories—skip ‘em if you want. Campaign’s got replay value for days. You can tackle missions solo or with a pal, though I didn’t get to try the whole buddy system. And having a mate with a beefed-up machine gun sounds epic.
What’s wild is the variety of zombies and WWII weaponry—it’s a nerd’s paradise. Submachine guns, rifles, pistols from both sides of the war. Oh, and once I stumbled on this huge machine gun with only 100 shots. Like, why just 100? Whatever, it was a blast.
Grenades, mines, TNT—they’re like the unholy hand-grenade trio. You can throw grenades naturally or go rogue gamepad style. But even tossing grenades feels a bit stuck in the flat game world.
Weapons upgrade? Oh yeah, dive into workbenches and kit out your gear. Challenges abound—like shooting 300 zombies without a health syringe—and collectibles encourage you to snoop around. More weapons, skins, creepy little dolls, get ‘em for XP.
XP is king! Blast zombies with style and speed, your XP multiplier goes up, and rank follows. Sounds simple, but I liked it. Played some levels multiple times, around 20 minutes each—perfect for a quick zombie fix.
Now, upgrades are… kinda bland? Extended mags and stability are there, sure, but I wished for cool sight upgrades. Iron sights are tricky to use—with no glow-in-the-dark stuff, aiming is just an educated guess most of the time. I’m shooting the first shot and trying to see where it lands by the tiny smoke trail it leaves. Not ideal.
Funky melee weapons lie around, perfect when ammo’s scarce or when creativity strikes—hammer time on some zombie noggin. Can’t holster ‘em though, so you gotta live in the moment. Still, smacking a zombie with your gun? Pure gold.
Scoped rifles mostly hung out as I hip-fired. Putting the scope to my eye? Felt too confined, especially with zombies crawling from every angle. Levels aren’t built for sniper moments anyway.
The zombies themselves? Loverly. Recognizable from past games – screaming kamikazes, heavy armor zombies, sniper zombies—they’ve all got character and scripted moves that get under your skin.
Boss fights are kinda meh, nothing too earth-shattering. They felt more like summoners for regular zombie fodder than epic battles. No grand reveals or jaw-droppers. A bit of a bummer, really.
Zooming in on immersion, the game wants to straddle the line of VR-native and… well… something else. Reloading weapons manually was awesome at first. But when things got hairy, I flicked on automatic reloading. Hate admitting it, but it saved my sanity.
Why? Because juggling gunners, bombers, and runners with a sniper overhead didn’t feel like the right moment to be playing Reloading Simulator 3000. Skill issue? Maybe. But the game seemed to know its pace didn’t quite gel with manual reloading all the time.
Now, visuals are a treat, especially on Quest 3. Dark but detailed with a sort of fresh apocalypse vibe, like it happened last Tuesday. Little environmental fog in bigger areas, but not bothersome.
Grab items? Yeah, it’s got this forced grab thing. Weapons are solid, with good heft. Inventory management’s a juggle—literally, at times. Like juggling a grenade while hitting buttons with your gun’s barrel. Oddly satisfying. Guns swapping hands needs a bit of flair, tossing is fun.
Comfort-wise? The usual VR motions, but watch for unexpected zooms during kill cams. These moments could throw you off-balance if you’re not ready.
Zombie Army VR keeps you on your toes with all these mechanics—sometimes a bit too much, but hey, it’s a wild ride, whether or not you keep it real.