Alright, imagine this: You’re diving into Dune: Awakening and bam—you’re hit with this wild task, “Wrecking Crew.” First of all, you need this thing called the Holtzman Amplifier. Why? Because apparently, you don’t get far without it. But of course, the game’s like, “Good luck finding it!” Honestly, it’s like trying to find a needle in a digital haystack. The crate’s there, but it’s like hidden in plain sight. No glow, no signs, nada. Annoying, right?
So, where is this elusive Holtzman Amplifier? Supposedly, it’s chilling in the Alcyon wreck. But here’s the kicker: zero quest markers. You’re basically on your own. Usually, you’d look for some kind of glowing hint, but not this time. Nope. You’ve gotta clear the entry area—like a mini workout session, really. Then, head to this staircase in the back corner (why do games love these back corners so much?), and what do you find? A navigation room flashing its fancy planet chart hologram. Look for crates there; not just any crate, but the one at the far end. Boom, there’s your Holtzman Amplifier! Plus some Solari, which is, like, game money.
But here’s a weird part: it won’t show up on the quest tracker. Why? I have no clue. It’s like they decided, “Hey, let’s keep them guessing.” Anyway, once it’s in your digital pocket, you’re golden.
While you’re at it, don’t just snag the Amplifier and bail. There’s more loot to grab and scavengers to fight. Good for experience points and—get this—blood for your purifier. Yep, it’s weird, but kind of essential, right?
Once you’ve had your fun, swing by Griffin Trading Post. Trade in your stuff, snag a humble 350 XP and 2,000 Solari. Not retirement money, sure, but hey, it opens more contracts. Which is great if you’re a collector or just want to keep busy. Oh, and don’t forget to check out the merchant’s stall for basics like plant fiber and welding wire. I mean, who has time to hunt for this stuff? Just buy it!
And yeah, that’s the scoop. Get out there and find that Amplifier. Or don’t. You do you.