Whoa, okay, so there I was, just casually watching stuff on the Future Games Show livestream, when nDreams Elevation pops up and drops this thing called “Reach.” I mean, it’s this VR action-adventure where—get this—you get to do full-body parkour and battle these enormous mythical creatures. My mind? Totally blown.
Okay, rewind a sec—so nDreams Elevation is actually nDreams’ internal studio, kicked off in 2022, and they’re hyping this game as their “most ambitious title” yet. And from what they’re showing, I kinda believe them. The game’s launching on, like, all major VR sets soon. And maybe others? I wasn’t taking notes, honestly.
Now picture this: you’re hurling yourself around, climbing stuff, maybe even zip-lining. Seriously, it feels a bit like those other nDreams games, Fracked and Synapse, if you know what I mean. Pretty wild.
So, in Reach, you’re mastering tools, threading your way through this living world where every single thing you do matters. Got a date for this deep dive reveal thing on June 10th, so jot that down—wait, or was it the 11th? Nah, pretty sure it’s the 10th.
Highlight of the reveal? Shuhei Yoshida, yep, that legend from Sony, shows up. When Shu says he’s psyched about a game, I kinda perk up. He’s been raving about the immersion and creativity, like he’s this big fanboy—or, maybe, just genuinely impressed. Hard to tell, but he sounded super into it.
Then there’s Glenn Brace, from nDreams Elevation. He’s all about making players feel like they’re really there, like every punch and jump is totally under their control. That’s their whole jam—making VR as engaging as it gets, I guess.
Before I get sidetracked again, quick note: you can wishlist Reach on those usual haunts like Horizon Store, PlayStation Store, and Steam. So, yeah, go do that if you’re into jumping off things in VR. I’m curious to see how this one’s gonna turn out—it’s got that buzz, y’know?