Summary
Why am I thinking about this now? Anyway, Capcom’s games on Nintendo consoles were a ride – full-on rollercoaster. It wasn’t just exclusivity; it felt like a crazy, vibrant carnival of nostalgia with games like Mega Man 3 or Gargoyle’s Quest 2, which probably defined entire childhoods. Oh, yeah, let’s not forget Street Fighter 2—it basically built the fighting game genre on consoles. Amazing, right?
Capcom really hitched a ride with Nintendo back in 1985 when the NES popped up. They rolled out a ton of exclusive games, and, let’s be honest, they were on fire with Disney stuff, Mega Man, Bionic Commando. The support was all over the place, but when the PS1 showed up, things got dicey. Suddenly, Capcom was flirting with Sony, leaving a lot of us scratching our heads.
Let’s switch gears. Racing as Mega Man, dodging some Big Wheel Dragon—that image is stuck in my head for no reason. Anyway, Nintendo’s shelf still flaunted treasures, er, games, from Capcom. Everybody’s got favorites, but trying to pick the ultimate Capcom gem on Nintendo? That’s like choosing your favorite pizza topping—almost impossible.
Thinking way back, Mega Man 3 on the NES was like an intricate puzzle with bosses more detailed than my high school math quizzes. And let’s not gloss over Rush, this robot dog. I mean, who thought adding a transforming canine would’ve spiced things up so much? But it did. Like a lot.
Jumping tracks to Gargoyle’s Quest 2, even though this was mostly jailbird in Japan, translated thanks to some hardcore fans. That’s dedication for you. It’s a Ghosts ‘n Goblins spinoff, mixing RPG and platforming – and trust me, it was its own kind of spellbinding chaos.
Fast forward to the SNES era, and Street Fighter 2 landed like a comet. Arcades to consoles—it was everywhere. Ryu. M. Bison. Chun-Li. Console wars? More like Street Fighter wars, if you ask me.
Ah, Resident Evil 2 on N64. There’s that visceral, survival horror pivot from the PS1 breakout. But this wasn’t just an entry—for Nintendo, it was like unlocking a new level of grit with Leon Kennedy, Claire Redfield, and everyone’s favorite zombie apocalypse setting: Raccoon City. It was tough. It branched out. It packed in more than should’ve fit in that tiny cartridge.
Fiery take! Capcom had a go at The Legend of Zelda with Oracle of Ages and Seasons on Game Boy Color. They didn’t just bring one game to the table. No sir—two worlds colliding as unique stories making players hoard both versions. Which, I guess, worked? I mean, there were plans for a third, but alas, dreams crash.
The Wind Fish Adventures? Nah, it’s The Minish Cap on GBA, diving into why Link donned that iconic hat. A talking green cap, a resizing mechanic—this was the stuff of legend, creating new realms of play.
Resident Evil 4. Damn, let me catch my breath. Built for the GameCube from the ground up – Leon was back and given a European horror canvas to navigate through villain-laden mazes. The gaming world wouldn’t be the same without it. PS2 ports came along, but GameCube was its original stomping ground.
Nintendo DS, we salute you for Phoenix Wright: Ace Attorney. Playing a lawyer never sounded thrilling until this. Collecting clues became a lifestyle!
Okami on Wii – released just weeks apart from Twilight Princess but with better folklore? Some say it surpassed the legendary Zelda. Plus, painting constellations with motion controls was… well, magic.
Jill Valentine made some noise on 3DS with Resident Evil: Revelations, embracing horror roots. Partner mechanics and the horrors of mutant ships gave it a groove like no other.
That’s the zigzag through Nintendo’s partnership with Capcom, messy brilliance, quirks and all. Not all sunny days, but hey, never a dull moment.