Mass Effect is at a crossroads, and, wow, no pressure or anything. With Mass Effect 4 coming up right after Dragon Age: The Veilguard, BioWare’s got all eyes on ’em. Everyone’s hoping for that juicy storytelling and epic squad vibes from the OG trilogy. But hey, let’s not forget Andromeda had its own little spotlight—and it was all about the combat.
So yeah, Andromeda got mixed reviews. Whatever. But people seriously dug its combat. Fast, flexible, gave players all this cool stuff to do. Jetpacks? Yes, please. It wasn’t just about shooting; it was like the game was unleashed or something. Zooming around, pulling off combos… it was like the series leveled up.
Here’s the secret sauce: Jetpacks totally changed the game. Suddenly, you weren’t just running and shooting. You were dodging, hitting from above, zipping around like a space ninja. Enemy placement? Suddenly a big deal. Totally felt fresh.
But wait, there’s more! No more awkward cover mechanics. Remember how in the old games you’d clunk into cover like a toddler tripping over Legos? Yeah, none of that. You just slid into it smoothly, like that satisfying moment when your toast lands perfectly butter-side up.
And the loadouts—oh man. It was like a buffet for powers. Mix and match, create some wild combos, maybe a biotic-sniper? Why not? It rewarded the mad scientists among us.
Now, for Mass Effect 4? Yeah, they should run with that freedom, but make sure the squad feels important too. Remember, Andromeda was kinda like “you do you” and forgot the crew. BioWare, if you’re listening, don’t leave our digital pals hangin’. We crave those team-up moves, that synchronicity. Like, bring back the teamwork, okay?
And let’s chat “open-world.” Yeah, it was fun looking around, but sometimes it felt like wandering through a vast empty parking lot of planets. Focus it down a bit, maybe go mission-based like Mass Effect 2. Less wandering, more action—makes the battles pop!
Also, if we’re revisiting Andromeda’s themes, why not dive deeper into the whole family thing? The Ryder twins had a neat story. It was all about family ties and legacy, not just being a cowboy with a crew. Maybe this time, we can see a protagonist dealing with legacy, expectations—huge feels, right? Maybe they’ve got to put a broken squad back together.
And for the supporting cast? Give them air-time. We all want them to feel like co-stars, not just those NPCs awkwardly following behind. More presence, more depth. Let those companions shine, please.
So yeah, BioWare’s got a lot to think about. Can’t wait to see what they come up with. Here’s hoping Mass Effect 4 nails it, with epic battles and a story that hits us right in the feels. Fingers crossed!