Sure, here it is:
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So, Street Fighter 6, right? It’s launching with Switch 2 on June 5, 2025. Excited? Yeah, me too. Or maybe not. But here’s the kicker: the Japanese Fighters Edition packaging… it threw a wrench in the works. You don’t get a full game on a disc like you’d expect. Nah, you get this Game-Key card thing for the main game and a code for Years 1-2 DLC that expires. Why they gotta complicate things? I mean, just give us the whole game on a disc—like Xbox or PlayStation do. But nope, they want us dancing around with these expiring codes. Not sure if it’s clever or just plain annoying.
Try wrapping your head around this — after June 5, 2027, any new Fighters Edition copy might not even have that extra content you thought you were getting. It’s like buying a book with invisible ink. You get why players feel shortchanged, right? Is it a collectible or just a glorified digital voucher? Platforms like PlayStation give you a disc. Those never expire. But with Switch 2, they’re playing a different game. If the servers go down, or codes vanish, poof! I dunno, seems like a headache waiting to happen.
Did you know Capcom’s been doing this code expiration jazz for a while now? It’s not just Street Fighter. They did it with Resident Evil Village—bundled DLC codes with deadlines. There was this one-year expiration deadline, and if you missed it, well, tough luck. You kinda lose out on what you paid for. Makes you wonder if they just want everyone rushing to play their games quickly.
Now, think about the competitive scene. It’s all fun and games until your DLC code says “times up.” Competitive players probably shudder at the thought. They need consistent access to train, compete, and preserve history. With this new model, tournaments could be a mess, and offline playability? Don’t even count on it. Plus, collectors have something real to grumble about.
Overall, the physical experience gets a makeover—or a downgrade, depending on who you ask. Is it really physical if the content expires? The Switch 2 version might make it easy to jump in digitally, but at what cost? I don’t know, maybe old-school gamers like me just want something tangible we can rely on. Time will tell, I guess.