Alright, so let me just throw my thoughts out there about this wild ride called Doom: The Dark Ages. First off, they shook up the formula—like seriously turned it on its head. Imagine swinging swords instead of just firing off rockets. Yeah, it’s that kind of game now. The weapons? Oh man, it’s like rummaging through a medieval arsenal. The pace is hectic, very Doom-like, but with a twist. You got this parry system that’s a bit divisive. Feels like not everyone’s vibing with it. But hey, you’re still slicing through demons, new and old. It’s a trip.
Now, picture this: you’re on Argent D’Nur. Medieval vibes everywhere. It’s like a cool clash of swords and hellfire—so metal. Can’t help but feel like they nailed the setting, honestly. You get these ancient weapons that are a callback to history while still feeling fresh. Doom’s always been about the heavy artillery, but now melee has its moment. I mean, people have been punching demons since forever in this series, right? And they really leaned into that now, especially with the Shield Saw. Trust me, it’s as wild as it sounds—cutting, blocking, throwing—does it all.
Let’s talk history. Doom’s had a thing for getting up close and personal since the start. Remember using your fists when you’d run out of ammo? Yep, classic. Chainsaw was its own beast too. Then, there’re the power-ups. Berserk… what an absolute game-changer, letting you punch through enemies like they’re made of bread or something. The modern games picked up on that. Blood Punch, Crucible… these are staples now, and Dark Ages expands it further.
Oh, but it didn’t keep the Glory Kills. Surprising, right? Those were iconic in Doom Eternal. But whatever, they’ve got other melee tricks now—expanding the arsenal big time. That Shield Saw is like your best bud in battle. Seriously, who doesn’t want to chop through demon crowds like it’s a hot knife through butter?
About the weapons… These aren’t the kind you get bored of. The Power Gauntlet, the Flail, the Dreadmace—it’s like, “Pick your poison.” Each has its quirks and potential upgrades. You gotta pick wisely, though—decisions, decisions.
Honestly, there’s so much happening with these weapons, it’s hard to keep up. Like, the Shield Saw isn’t just for sawing. You can hurl it at enemies’ faces! Plus, it’s perfect for breaking through some gnarly armor. Really versatile, if you ask me.
And speaking of versatility, customizing these weapons is off the charts. The Dark Ages really lets you dive into upgrades. Ranged weapons get some love too, but it’s the melee stuff that steals the show. Gives players control over how they approach battles—total freedom.
Final thoughts? It’s like they took the Doom we all love and sprinkled a medieval combat twist on top. Kinda crazy, kinda genius, but definitely worth checking out. Doom’s history with melee fights has never been more alive.