Sure thing. Here we go:
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So, I stumbled upon this game—Blue Prince. It’s kinda wild, not just because it’s some indie thing, but because of its story, you know? Picture this: one person, Tonda Ros, spent over eight years making this game. Just one person! It’s almost like those old puzzle books, like Christopher Manson’s Maze. Ever heard of it? I haven’t, but it sounds intense.
Anyway (or wait—backtracking here), this game, Blue Prince, finally got its day in the spotlight during the February 2025 State of Play. They’re letting us play it on PS5 and Xbox Series X/S now, not just PC. Cool, huh?
Fast forward to April 10, 2025, and bam! It’s out everywhere, even on Game Pass and PlayStation Plus. Wasn’t a huge buzz at first, kinda like discovering your favorite band before everyone else does. But then, out of nowhere, it skyrocketed up the charts. High scores everywhere—89 on OpenCritic, 92 on Metacritic. Crazy, right?
I guess it’s kinda like another game from last year, Balatro, that everyone was talking about. Indie games sometimes surprise you with how addicting they can be.
Blue Prince isn’t just a game; it’s like a little puzzle adventure, reminding you of those card and tabletop games—simple but kinda deep. There’s a mansion (obviously, because why would ghosts or puzzles exist without mansions, am I right?), with rooms that change or something, and players have to find a secret room. It’s the 46th one, apparently. Random, but intriguing.
And Balatro? It was last year’s it-game, with this whole poker-meets-roguelike-deck-building thing. Illegal poker hands, special Joker cards—you get the drift. Both Blue Prince and Balatro take something simple and make it complex in sneaky ways. Like, just when you think you’ve got it all figured out, surprise! There’s more.
Both games, as different as they are, hook you with that whole “easy to learn, hard to master” vibe—chaotic, in a good way. I guess that’s what makes them hit with more people than you’d expect. Puzzle adventure and card games aren’t exactly mainstream, yet here we are, talking like they’re the next big thing.
Anyway—rambling again—it’s these kinds of surprises that make gaming fun. Who knows what’s next?