Okay, so picture this: Monster Train 2 lands on PS5, thanks to Big Fan Games, Devolver Digital, and Shiny Shoe. It’s the sequel—a roguelite card game—and yeah, it’s kinda rocking the scene. I was all about Monster Train: First Class before, so naturally, I’m diving headfirst into this one. It’s post the last game’s chaos, with heaven and hell—yup, those two—buddying up. There’s fresh clans, cards, items, and a difficulty slider to match your mood.
Alright, heaven tried squashing hell and, shocker, it totally backfired. The Seraph turns desperate and, in swoops, releases the Titans. Whoops. So now we’ve got angels and demons, arm in arm, ready to brawl with these Titans. Imagine the awkward convos on those trains, right? You’re tossing units from this clan and that, snaking through hell to heaven, and oh, the abyss too. I think I took a mental trip there once? Maybe it was that time I spaced out watching reruns.
Oh, and speaking of reruns—just a quick side note—I can hear you asking, “So what’s shiny and new here?” For one, five new clans, each pulling their own weight in quirky and unpredictable ways. And hey, we’re jazzing up the card game too, with room cards that mess around with floors. You know, casual magic on a flipping train. My kindergarten teacher would’ve been proud. Or maybe confused? Well, you also got these funky equipment cards to slap onto your units or, if you’re feeling spicy, onto enemy units.
Now, let’s chat story—cutscenes happen at the Covenant Outpost, and sure, it’s where the magic happens, and no, I don’t mean literal magic. You get to unlock Pyre Hearts with cool stats and buy more cards ‘cause who wants just one deck, right? Imagine running out of cards in the middle of strategizing world domination—talk about anticlimactic!
Battles. Yes, they’re a thing here. Protect your train’s Pyre like your lunch money back in school. Drawing unit cards, popping them on train floors, hoping they’re not as clueless as your friend who still asks how emails work. Who’s with me on that?
Not forgetting, spells. They’re like the cherry on top—or maybe the whole sundae, depending on your mood. Balance Ember cost for spells and allies, maybe give Firestarter a whirl. Throw in some Valor to spice things up. Speaking of spices—man, remember when cinnamon toast was a thing? Anyways, think strategically, attach equipment smartly, and hope your brain cells make it through the chaos.
Enemies are sneaky buggers too. Up they climb, trying to meet your Pyre at the top. You’re thinking, “Not today, villains!” Zip, zoom, pow—keep them down there. Pyre helps too, dealing damage even if they get cozy at the top floor. The Pyre’s kind of a boss like that.
Oh, and trophies! 35 Bronze, 14 Silver, and a Gold up for grabs. Get into it, stack up damage points, outmaneuver your foes, and bag that Platinum. Not that it’s all about the trophies—though, let’s be honest, it kinda is. Sometimes.
So, Monster Train 2. It’s an adventure, it’s fun, it’s a mess you definitely want in on. Journey through all these wild places—it’s like a travel brochure but with more pyrotechnics. Sequel worth your time? You bet. Are you ready to hop on? It’s live on PS5, so saddle up!