Alright, so guess what? I just dove into World War Z VR on the Quest. Yeah, like zombies in your face kind of virtual reality. We’re talking about a franchise that’s been around with a novel, a movie in 2013, and a bunch of other games. It’s got these AI buddies helping you out, which is cool, I think. Maybe. They brag about having 200 zombies on-screen at once. I mean, seriously, is more actually better? I was skeptical. Let’s get into it, sort of.
So, zombie games follow this rule where fewer zombies mean they’re tougher, right? But here, nope. It’s like, the more, the messier. You don’t sweat over a lone zombie or even a trio; it’s when they start having a party that things get spicy. VR-wise, they’re like mountains of the undead. Which is a weird thought.
I’m over here swinging my virtual rifle like it’s no big deal, clearing rooms like I’m a zombie janitor. The cool thing is, you can mow these undead down, even if they surround you. Like six at a time sometimes. Doesn’t that sound ridiculous? It does, right?
Oh, but not all of them are dumb-dumb zombies. I headed to Tokyo for my first mission—felt fancy—and spotted these rogue zombies. You know, highlighted red, screaming “I’m special!” It’s mostly straightforward until—bam!—something changes, like a wrench tossed in your zombie-killing machine. There’s this mix: weaving through corridors, ducking into indoor spots, emerging into wide open spaces. Keeps you on your toes, for sure.
So, gas zombies try to stink up the place, muck-throwers aim for your eyes, screamers (as if the word wasn’t self-explanatory) summon more of the hooligans, and bomb zombies just explode. Nice variety, I guess.
Before I tried it out, I thought the game would be like the movie—zombies rushing and you’d be back to the last checkpoint in, oh, seconds. But here, it’s like they line up patiently. Reminded me of old martial art flicks where baddies wait for their turn to get wrecked. Aren’t polite zombies a thing now?
Anyway, so do more zombies equal more fun? Still don’t know. I gave props to World War Z VR for sheer numbers, though. Finding myself blasting through groups of 20 was surreal. If you’ve got bullets, you’re golden. As the story nudges you forward, more zombies pop up. It’s all about crowd management—funneling them and hoping your AI pals have your back. Bad news: those AI guys are… not great. They’re slow and just kind of hang around aimlessly while you’re out there flashing your hero card. Pretty underwhelming if I’m honest, but hey, they make good distractions.
I also didn’t expect the added challenges, like rigging up explosives with numerous steps to arm them. Got to shake, twist, and place things just right. Makes you appreciate having hands in VR even more. Hidden goodies, like machine gun nests, require keys—that was unexpected. Biggest zombie wave hits after you hustle through all this, testing your newfound skills.
Definitely more substance here than I anticipated. I’m excited—can’t believe I’m saying this—to jump back in when the full game lands. Left Tokyo surprisingly satisfied, weirdly.
Full game review is coming when World War Z VR hits Quest and SteamVR on August 12th. Pros: shooting’s decent, weapon choice ain’t too shabby. Um, I kinda lost the plot early; it’s more about the “bang bang.”
For now, pre-orders are up on the Horizon Store for Quest 2 and above, or snag it on Steam for $20. Go figure.