Sure thing, here’s how I’d rewrite it:
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Crazy, right? There’s this report—no, seriously, it’s a must-read—and one part just snagged my attention big time. It dives into how the Black Panther game was gonna mix up the whole Nemesis System idea. You know, those folks from Cliffhanger (who were once with Monolith Productions, if that rings a bell) thought they’d jazz up what was done in Middle-earth: Shadow of Mordor and Shadow of War. They were up to something bold with it, so they say.
Now, Monolith’s system—well, it’s like, wow. Enemies pop up with all these quirks, mostly about their beef with our boy Talion. Sometimes they ran off, only to come back beefier, ready for round two. And if anyone among them clocked Talion? The shocker of him standing up to fight again was something else. Characters weren’t just these replaceable dummies—they moved up the ranks, thickening the plot.
It’s imaginative stuff, right? Imagining Cliffhanger spinning this for Black Panther’s turf, it sounds pretty wild. Picture this—a lineup of heroes, T’Challa, Shuri, and the show-stealer Killmonger—all fighting Skrull invaders. Those shape-shifters from the MCU and comics like Secret Invasion, right?
Skrulls kinda fit perfectly, don’t they? They snuck into the Nemesis System without missing a beat. It would’ve been a brain-twist, suddenly having a supposed ally turn on you, actually being that old Skrull nemesis. Picture it. Just a game moment you’d chew over for days.
But here’s the kicker—or the gut punch. Thanks to EA and their puzzling decisions, we’re not getting Cliffhanger’s cool Nemesis spin. It’s a real bummer for the brains behind it, too. Now they’re left out there, wondering where they’ll land next. Tough break, seriously.