Man, so there’s this thing about the Nintendo Switch 2 – everyone’s talking about it, right? Crazy stuff, it’s all about Nvidia DLSS support. Like, you know, that AI magic that makes graphics look super snazzy without needing a gazillion pixels. Perfect for the Switch 2, which, let’s be honest, isn’t exactly a muscle car when it comes to graphics.
But here’s the kicker: not everyone is jumping on the DLSS bandwagon. Weird, huh? Even Nintendo’s own game, Donkey Kong Bananza—such a wild ride by the way, bananas everywhere—isn’t using it. What’s up with that? Digital Foundry dug into it, like that time I accidentally dug into my neighbor’s garden thinking it was mine. Yeah, awkward.
Anyway, we wrote about some hiccups last week, like Switch 2 developers waving red flags about possible performance drops—Donkey Kong’s one of them. Maybe it’s coz Bananza has been in the oven for ages, predating DLSS, and instead they’re throwing AMD’s FidelityFX Super Resolution into the mix. FSR and that fancy SMAA thing—don’t ask me what that really means—seem to be doing the heavy lifting. Who knew, right?
And then there’s Mario Kart World. You’d think Mario—like the king of Nintendo—would be all about showing off the new tech, but nope. No DLSS, and they kinda dropped the ball with HDR too. Like, come on, Mario, where’s the love for high-def rainbows?
Still on the edge if others will pick up DLSS. Metroid Prime 4: Beyond might, but nothing’s set in stone. It’s like waiting for a bus on a Sunday. You think it’ll come, but maybe it just takes longer? Anyway, I’m just rambling now.
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